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informatique:start

Informatique

  • Pages en accès public sur la didactique de l'informatique
    • à définir
  • Pages en accès aux étudiants d'AESS informatiqueplugin-autotooltip__default plugin-autotooltip_bigPages en accès aux étudiants d'AESS informatique

    * Cadre réglementaire de l'enseignement de l'informatique * Programmes liés à l'informatique dans le secondaire supérieur * Interviews * Transposition didactique (ou didactisation) - alignement des curriculum à enseigner, enseigné et évalué * L'enseignement par compétences * Les objectifs du cours d'informatique
  • Document très intéressant en didactique de l'informatique, spécialement pour l'initiation des plus jeunes : Hello World — Issue 0 September 24th, 2021, The Big Book of Computing Pedagogy → How we teach computing, “Much of the work of the Raspberry Pi Foundation is underpinned by our twelve principles of computing pedagogy” :
    1. lead with concepts
    2. structure lessons
    3. make concrete
    4. unplug, unpack, repack
    5. work together read and explore
    6. code first
    7. foster program comprehension
    8. model everything
    9. challenge misconceptions
    10. create projects
    11. gets hands-on
    12. add variety
  • Critically Conscious Computing - Methods for Secondary Education by Amy J. Ko, Anne Beitlers, Brett Wortzman, Matt Davidson, Alannah Oleson, Mara Kirdani-Ryan, Stefania Druga (CC-NY-ND), 2021
  • Introduction
  • Chapter 1 : Critical CS Education History
  • Chapter 2 : Critical CS Education Pedagogy
  • Chapter 3 : Critical CS Education Assessment
  • Chapter 4 : CS, Equity, and Justice
  • Chapter 5 : CS and Design
  • Chapter 6 : Encoding Intelligence
  • Chapter 7 : Encoding Information
  • Chapter 8 : Computers
  • Chapter 9 : Operating Systems
  • Chapter 10 : Programming Languages
  • Chapter 11 : Control Structures
  • Chapter 12 : Data Structures
  • Chapter 13 : Algorithms
  • Chapter 14 : Abstractions
  • Chapter 15 : Artificial Intelligence
  • Chapter 16 : Programming
  • Chapter 17 : Verification and Debugging
  • Chapter 18 : Tools
  • Chapter 19 : Projects
  • Chapter 20 : CS + Humanities
  • Chapter 21 : CS + Arts
  • Chapter 22 : CS + Mathematics
  • Chapter 23 : CS + Science
  • Chapter 24 : CS + Engineering
  • Chapter 25 : Conclusion

Annonce Twitter : https://twitter.com/amyjko/status/1467901998074765322

Blog (Medium) : https://medium.com/bits-and-behavior/critically-conscious-computing-a-new-book-for-the-critical-secondary-cs-educator-c7ec9fa4a45e

Divers (à classer)

Scratch et programmation par bloc

Éducation au numérique

Éducation en robotique et programmation

Publications en didactique de l'informatique

  • Adler, R.F. & Beck, K. (2020). Developing an Introductory Computer Science Course for Pre-service Teachers. Journal of Technology and Teacher Education, 28(3), 519-541. Waynesville, NC USA: Society for Information Technology & Teacher Education. Retrieved August 3, 2020 from https://www.learntechlib.org/primary/p/214351/
  • Futurs enseignants de l’école primaire : connaissances des stratégies d’enseignement, curriculaires et disciplinaires pour l’enseignement de la programmation Béatrice Drot-Delange, Gabriel Parriaux et Christophe Reffay, RDST vol 23, p. 55-76, 2021 DOI: 10.4000/rdst.3685
  • Teaching Fundamental Concepts of Informatics: 4th International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2010, … Computer Science and General Issues), Juraj Hromkovic, Rastislav Královic, Jan Vahrenhold, Springer ISBN: 9783642113758
  • Impact of programming on primary mathematics learning - ScienceDirect Manon Laurent, Rosamaria Crisci, Pascal Bressoux, Hamid Chaachoua, Cécile Nurra, Erica de Vries, Pierre Tchounikine, Learning and Instruction, Volume 82, 2022, 101667, ISSN 0959-4752, DOI: 10.1016/j.learninstruc.2022.101667
    • Abstract: The aim of this study is to investigate whether a programming activity might serve as a learning vehicle for mathematics acquisition in grades four and five. For this purpose, the effects of a programming activity, an essential component of computational thinking, were evaluated on learning outcomes of three mathematical notions: Euclidean division (N = 1,880), additive decomposition (N = 1,763) and fractions (N = 644). Classes were randomly assigned to the programming (with Scratch) and control conditions. Multilevel analyses indicate negative effects (effect size range −0.16 to −0.21) of the programming condition for the three mathematical notions. A potential explanation of these results is the difficulties in the transfer of learning from programming to mathematics.
    • Keywords: Computational thinking; Programming activity; Mathematics learning; Primary school; Randomized trial; Learning transfer

Évaluations internationales

Belgique

France

UK

Histoire de l'informatique

Références

Revues

    • Hello World — Issue 18, cybersecurity → “This issue spans the ethics and legalities of hacking, advice about teaching cybersecurity to primary-school children, and an introduction to quantum cryptography.”

Livres

Fondations, institutions

Blogs

Jeux

À ranger

informatique/start.txt · Dernière modification : 2024/02/13 20:36 de villersd